Poly Horde
Day 6
Created main menu scene.
Looped animated cutscene.
Basic UI button placeholders.
Added the perfect soundtrack.
1/12/2023
Day 5
Expanded the level.
Tested the level.
Added more lighting, the game was too dark.
30/11/2023
Day 4
Added a second enemy walk animation.
Added enemy attack function with animation.
Updated lighting.
Improved immersion and game 'feeling/mood'.
29/11/2023
Day 3
Replaced enemy placeholder assets.
Added animations into the enemy characters.
28/11/2023
Day 2
Replaced placeholder assets.
Created a small test environment with game-ready art assets.
Tweaked animations to work with the new first-person view assets.
Baked NavMesh and created a custom enemy AI system framework.
27/11/2023
Day 1
Created first-person player controller.
Created weapon system framework.
Added basic animations to the weapon system (fire, aim, reload).
Added basic VFX placeholders into the weapon system.
Created a basic enemy system (red ball targets).
Created custom crosshair.
26/11/2023
Planning
Created concept document.
Created top-down level concept.
Identified core gameplay loops.
25/11/2023